What are the hidden costs of dropshipping?
Short answer
A working store costs $310 to $460 a month at 100 orders, not the $39 the platform advertises. The gaps are card fees at 2.9% + 30¢ per order, which is $175 on $5,000 of revenue, apps at $45-$90/mo once reviews and email are live, and refunds at 1-3% of revenue with a $15 fee on every dispute.
| Cost | Usually budgeted | Actual at 100 orders | Why it is missed |
|---|---|---|---|
| Store platform | $39/mo | $39/mo | The only number on the pricing page that is accurate. |
| Card processing | "small" | $175/mo | 2.9% + 30¢ on every order. Nobody multiplies it out. |
| Apps | $0 | $45-$90/mo | Free tiers stop at your first hundred orders. |
| Refunds | $0 | $50-$150/mo | 1-3% of revenue on a well-run store, 3-8% if you hide the delivery window. |
| Chargebacks | $0 | $15 per dispute | Plus the product, the shipping and the ad spend that won the order. |
| Third-party gateway | $0 | $100/mo | 2% Shopify penalty where Shopify Payments is unavailable. |
| Currency conversion | $0 | 1-2% of payouts | Only visible in the bank statement, never in the dashboard. |
| Samples and creative | $0 | $140-$370 per test | Per product tested, not per month. Most tests fail. |
What a store doing $5,000 a month across 100 orders actually costs, against what people budget for. Checked August 2026.
The $39 is the only honest number on the pricing page
It is also the smallest. Card processing alone is four times larger the moment you have revenue, and it scales with every order while the subscription sits still.
At $5,000 a month across 100 orders, Shopify Payments takes 2.9% + 30¢ per order — $145 + $30 = $175. Add the $39 subscription and you are at $214 before a single app.
The platform comparison budgets $260-$310/mo for platform, fees and apps. That figure is right, and it is still not the total, because it stops before refunds.
The full picture at 100 orders a month
- Platform: $39
- Card fees: $175
- Apps: $45-$90
- Refunds at 1-3% of revenue: $50-$150
- Total: $309-$454 a month
Call it $310-$460. That is the number to plan against, and it is 8 to 12 times the advertised price.
The costs that only appear after you have revenue
This is the pattern: every hidden cost is a percentage, and percentages are invisible until there is something to take a percentage of.
Refunds. 1-3% of revenue on a store that states its delivery window plainly. 3-8% on one that hides it, which is a difference of roughly $250 a month on $5,000 of revenue and entirely within your control.
Disputes. A $15 fee, charged whether you win or lose, on top of the refunded order, the product you already paid for and the ad spend that won the sale. The full arithmetic is in what does a chargeback cost — the short version is that one dispute erases the profit from more than five clean orders.
The gateway penalty. Where Shopify Payments is unavailable, Shopify adds 2% on Basic on top of what your gateway charges. On $5,000 a month that is $100, and it is the single largest avoidable line on this list — it drops to 1% on Grow, which is the one case where upgrading to Grow pays back early.
Currency conversion. 1-2% of payouts, visible only in your bank statement.
The same store at 300 orders a month
The percentages do not improve with scale. At $15,000 of revenue across 300 orders:
- Platform: $39
- Card fees: 2.9% of $15,000 plus 300 x 30¢ = $525
- Apps: $90-$150, because the free tiers are long gone
- Refunds at 1-3%: $150-$450
- Total: $804-$1,164 a month
Fixed costs stay flat and everything else scales, so the ratio barely moves: 6.2% of revenue at 100 orders, 5.4% at 300. Growth does not dilute these costs. It only makes the absolute number large enough to notice.
The costs that are not money
Failed tests. Roughly four out of five products fail, which is what validating properly is trying to reduce. At $140-$370 of samples and creative per test, budgeting for one product is budgeting for a coincidence.
Annual billing. $29/mo on Basic instead of $39 saves $120 a year and commits $348 up front. Prepay after your first profitable month.
Your hours. Six to ten of them per round of creative, and a few every week on supplier and support messages. That is not a cost you write down, but it is the one that decides whether you keep going.
What to do about it
Take the $310-$460 monthly figure and add it to the break-even calculator as a fixed monthly cost rather than a per-order one. It does not change your break-even ROAS — subscriptions are not per-order costs — but it does tell you how many orders a month you need before the store is paying for itself.
At $35.20 of gross profit per order, $400 of monthly overhead means 12 orders a month before you have earned anything. That is the real starting line, and it is the number the pricing page will never show you. The full launch budget is in how much it costs to start, and the pre-launch sequence is on the 10-step launch roadmap.
Related questions
Which of these can I actually avoid?
Do apps really cost $45-$90 a month?
What is the currency conversion cost?
This is one question out of a much longer guide. The full breakdown lives onthe 10-step launch roadmap, and you can run your own numbers in thebreak-even calculator.